
About Cronos The New Dawn:
In this intense survival horror experience, players navigate a dark and foreboding world from a third-person perspective, assuming the role of the Traveler, a resourceful figure thrust into relentless danger. Armed with a combination of close-combat skills and a diverse array of firearms, including pistols and shotguns, the Traveler must carefully balance aggression with strategy to survive. Enemies pose a constant threat, and every encounter carries weight, as failing to properly eliminate fallen foes has dire consequences. Those not incinerated or destroyed entirely can reanimate, merging with nearby undead corpses to form stronger, more resilient adversaries that demand heightened focus and precision to overcome. The game emphasizes resource management, environmental awareness, and tactical decision-making, creating an atmosphere of tension and suspense that persists in every moment. Each battle, whether against ordinary threats or these terrifying hybridized enemies, challenges the player to think ahead, adapt quickly, and maintain constant vigilance, turning survival into a delicate dance of skill, timing, and careful observation within a world where danger can emerge from any shadow and every choice can have lasting repercussions.
In a world reshaped by devastation and chaos, the story follows the Traveler, an operative working for a mysterious organization called the Collective, tasked with undertaking a high-stakes mission known as the Vocation. Thrust into a post-apocalyptic wasteland filled with treacherous landscapes and relentless threats, the Traveler must navigate the ruins of civilization while facing dangers that test both skill and resolve. Their ultimate objective is to locate specific points scattered across the wasteland that serve as temporal gateways, allowing travel back to Poland in the 1980s. Within this altered past, the Traveler must carefully extract individuals who were doomed to perish during the catastrophic event known as the Change, an apocalyptic phenomenon that transformed ordinary humans into nightmarish monsters called Orphans. Each journey through time carries immense risk, as the Traveler confronts both environmental hazards and the lingering effects of the Change, forcing them to adapt quickly to survive. The mission demands precision, courage, and ingenuity, with every decision potentially altering the outcome of events, shaping the fate of those who might otherwise have been lost forever, and revealing the fragile line between humanity and the monstrous.
System Requirements:
- RAM: 8GB
- Processor: INTEL Core i-7
- Operating System: Windows 10, 7, 11 and 8.1
- Storage: 30GB Available Space
Released in 2025, this survival horror experience crafted by a skilled development studio quickly captivated audiences across multiple platforms, including Linux, the latest handheld console, macOS, PlayStation 5, Windows, and Xbox Series X/S, drawing players into its tense and immersive world. Upon launch, it received largely positive feedback from critics, who praised its atmospheric design, challenging gameplay, and gripping narrative, highlighting the way it blends suspense with strategic combat and exploration. Within just a few days, the game achieved remarkable commercial success, selling 200,000 units, reflecting both the dedication of its creators and the strong interest from a global audience eager to explore its post-apocalyptic landscapes, confront nightmarish threats, and uncover the mysteries that drive the Traveler’s perilous journey through a world transformed by catastrophe. You can also download Borderlands 4 game for PC highly compressed from here.
Screenshots of Cronos The New Dawn:




More About Cronos The New Dawn Highly Compressed 100MB:
Traveler ND-3576 awakens from a long hibernation, tasked with continuing the perilous mission of the Collective to save humanity from the devastating effects of the Change, a cataclysmic event that transformed humans into monstrous Orphans. Her first assignment requires her to extract Edward Wiśniewski, traveling back in time through a process known as a Dive to reach the period when Edward was still alive, allowing her to collect his Essence for upload to the Collective via the Ascendance system. During this delicate procedure, Edward’s consciousness reaches out to the Traveler, revealing his conviction that the Change was the result of secretive government experiments, a revelation that casts doubt on the true origins of the disaster. Just as the Ascendance Terminal begins to falter, threatening to destroy both Edward’s Essence and the Traveler herself, she is rescued by the Warden, another operative of the Collective who oversees and safeguards their missions. While the Warden works to stabilize and repair the malfunctioning Terminal, the Traveler is immediately tasked with a new assignment, this time to retrieve the Essence of Artur Baryka, a close friend of Edward’s, setting the stage for another dangerous journey through time where every choice carries profound consequences and the survival of humanity hangs in a delicate balance.
The Traveler ventures into the Steelworks to initiate a new Dive, encountering Dr. Weronika Kamiński, who has arrived alongside Artur in search of his missing brother, Gabriel. Chaos quickly erupts as Weronika flees the scene, leaving the Traveler to confront Artur in the foreman’s office, where Gabriel, already infected, begins a horrifying transformation into an Orphan. In a tense confrontation, Artur accuses the Traveler and her kind of bringing the Change from the future, claiming that Gabriel had previously encountered a Traveler before the catastrophe. Faced with this moral dilemma, the Traveler must make a critical decision, choosing to collect either Artur or Gabriel’s Essence, a choice that will shape the outcome of her mission and influence the flow of events. Within the Terminal, the Traveler communicates with the selected target, learning that a previous Traveler had been captured by the military and that the onset of the Change followed soon after their arrival, linking humanity’s fate to past interference. With this knowledge, she identifies Dr. Dawid Zybert, the scientist responsible for examining the captured Traveler, as her next objective and heads to the hospital. Diving back in time, she encounters Weronika once more, only to discover that Zybert has already undergone a horrific transformation into an Orphan. Extracting Zybert’s Essence reveals fragments of his shattered mind, providing crucial insight into the origins and consequences of the Change, while Weronika discloses that the other Traveler, known as the Pathfinder, had originally been meant to collect her Essence but ultimately chose to abandon the mission, leaving lingering questions about responsibility, choices, and the delicate balance between past and future.
The Traveler begins to suffer intense hallucinations and overwhelming pain from carrying the collected Essences for an extended period, each one straining her mind and body in ways she struggles to endure. While communicating with Zybert’s Essence, she learns that he had hidden the Pathfinder in a remote abbey under the watch of his daughter, Eliza, intending to protect him, and he reveals his belief that the Change had always lain dormant within the earth, waiting to awaken. The Warden explains that a Pathfinder is a unique type of Traveler, engineered to open the Rifts that enable time travel, meaning the Pathfinder’s knowledge is crucial to fully repairing the Terminal and safely releasing the Essences. The Traveler journeys to the abbey, confronting and defeating Eliza, who has succumbed to the Change and transformed into an Orphan, only to discover that the Pathfinder has already died. Accessing his memories, she uncovers his final message, admitting that he had lost faith in the Collective and the Vocation, and had actively attempted to sabotage their mission to extract Weronika’s Essence. Observing that the Pathfinder and the Warden share the same designation number, the Traveler returns his body to the Terminal, only to find Weronika’s corpse awaiting her, unveiling a shocking truth. It is revealed that the Traveler herself is the product of an experiment conducted by the Pathfinder, designed to transfer Weronika’s Essence into a Traveler’s body, as he had grown attached to her during his time in the past.
He is in fact the Pathfinder, who transferred his consciousness into a new body to remain hidden from the Collective, but enraged by the Traveler’s failure to become a perfect copy of Weronika, he returns to his original body and travels back in time to restart the experiment. Determined to stop him, the Traveler pursues and confronts the Pathfinder, ultimately defeating him in a climactic struggle. Weronika then appears, having been brought there by the Pathfinder, expressing her desire to help him find a way to save humanity. The Traveler insists that he cannot be allowed to live, fearing that Weronika would otherwise endure the same suffering she had already experienced. The story concludes with multiple possible endings, each determined by the choices made by the Traveler, leaving the fate of humanity and the consequences of time itself in the hands of the player.
If the Traveler chooses to spare the Pathfinder, both he and Weronika are transported into the future, leaving the Traveler behind, yet the journey comes at a cost. The Pathfinder’s memory becomes fragmented during the transition, and Weronika begins to succumb to the Change, gradually mutating into an Orphan. Forced to act, the Pathfinder extracts her Essence, restarting the cycle of experimentation that set the events in motion. Alternatively, if the Traveler kills the Pathfinder, she seizes his technology to open a new Rift, allowing Weronika to escape before the Pathfinder’s demise. Weronika travels through the Rift and arrives shortly before the Change, reaching Edward’s apartment for aid, only for it to be revealed that she carries the infection, ensuring the consequences of the Change continue to ripple through time. On completing the story in New Game+, the Traveler becomes aware that these events have been experienced before, realizing that the cycle is endless, with Weronika’s Essence continually being transferred into a Traveler’s body, triggering repeated confrontations with the Pathfinder, and ensuring that the past Weronika becomes infected, her Essence is taken, and the loop restarts. Acknowledging his responsibility, the Pathfinder ultimately sends Weronika into the Rift alongside the Traveler to attempt to break the cycle, and in the aftermath, time shifts once more, culminating with a Traveler pod opening and the Traveler extending their hand to welcome an unseen figure, greeting her as Weronika, hinting at a fragile hope for change and a possible end to the endless repetition.
